module Base
{
	item Apron_Black
	{
		Type = Clothing,
		DisplayName = Apron,
		ClothingItem = Apron_Black,
		BodyLocation = TorsoExtra,
		BloodLocation = Apron,
		Icon = ApronBlack,
		FabricType = Cotton,
	}
	item Apron_IceCream
	{
		Type = Clothing,
		DisplayName = Ice Cream Server Apron,
		ClothingItem = Apron_IceCream,
		BodyLocation = TorsoExtra,
		BloodLocation = Apron,
		Icon = ApronIceCream,
		FabricType = Cotton,
	}
	item Apron_PileOCrepe
    {
        Type = Clothing,
        DisplayName = PileOCrepe Server Apron,
        ClothingItem = Apron_PileOCrepe,
        BodyLocation = TorsoExtra,
        BloodLocation = Apron,
        Icon = Apron_Pileocrepes,
        FabricType = Cotton,
    }
    item Apron_PizzaWhirled
    {
        Type = Clothing,
        DisplayName = PizzaWhirled Server Apron,
        ClothingItem = Apron_PizzaWhirled,
        BodyLocation = TorsoExtra,
        BloodLocation = Apron,
        Icon = Apron_PizzaWhirled,
        FabricType = Cotton,
    }
	item Apron_Spiffos
	{
		Type = Clothing,
		DisplayName = Spiffo's Server Apron,
		ClothingItem = Apron_Spiffos,
		BodyLocation = TorsoExtra,
		BloodLocation = Apron,
		Icon = ApronSpiffo,
		FabricType = Cotton,
	}
	item Apron_White
	{
		Type = Clothing,
		DisplayName = Apron,
		ClothingItem = Apron_White,
		BodyLocation = TorsoExtra,
		BloodLocation = Apron,
		Icon = ApronWhite,
		FabricType = Cotton,
	}
	item Apron_WhiteTEXTURE
	{
		Type = Clothing,
		DisplayName = Tight Fit Apron,
		ClothingItem = Apron_WhiteTEXTURE,
		BodyLocation = TorsoExtra,
		BloodLocation = Apron,
		Icon = ApronWhite,
		FabricType = Cotton,
	}
	item Glasses
	{
		Type = Clothing,
		DisplayName = Reflective Sunglasses,
		ClothingItem = Glasses,
		BodyLocation = Eyes,
		Icon = Glasses,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}
	item Glasses_Aviators
	{
		Type = Clothing,
		DisplayName = Aviator Glasses,
		ClothingItem = Glasses_Aviators,
		BodyLocation = Eyes,
		Icon = GlassesAviator,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}
	item Glasses_Normal
	{
		Type = Clothing,
		DisplayName = Glasses,
		ClothingItem = Glasses_Normal,
		BodyLocation = Eyes,
		IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}
	item Glasses_Reading
	{
		Type = Clothing,
		DisplayName = Reading Glasses,
		ClothingItem = Glasses_Reading,
		BodyLocation = Eyes,
		IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}
	item Glasses_SafetyGoggles
	{
		Type = Clothing,
		DisplayName = Safety Goggles,
		ClothingItem = Glasses_SafetyGoggles,
		BodyLocation = Eyes,
		Icon = SafetyGoggles,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 20,
	}
	item Glasses_Shooting
	{
		Type = Clothing,
		DisplayName = Shooting Glasses,
		ClothingItem = Glasses_Shooting,
		BodyLocation = Eyes,
		Icon = ShootingGlasses,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 20,
	}
	item Glasses_SkiGoggles
	{
		Type = Clothing,
		DisplayName = Ski Goggles,
		ClothingItem = Glasses_SkiGoggles,
		BodyLocation = Eyes,
		IconsForTexture = SkiGogglesBlack;SkiGogglesWhite,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 20,
	}
	item Glasses_Sun
	{
		Type = Clothing,
		DisplayName = Sunglasses,
		ClothingItem = Glasses_Sun,
		BodyLocation = Eyes,
		Icon = GlassesSun,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 50,
	}
	item Glasses_SwimmingGoggles
	{
		Type = Clothing,
		DisplayName = Swimming Goggles,
		ClothingItem = Glasses_SwimmingGoggles,
		BodyLocation = Eyes,
		Icon = SwimmingGoggles,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 30,
	}
	item Gloves_FingerlessGloves
	{
		Type = Clothing,
		DisplayName = Fingerless Gloves,
		ClothingItem = Gloves_FingerlessGloves,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesFingerlessWhite,
		Weight = 0.1,
        Insulation = 0.25,
        WindResistance = 0.3,
	}
	item Gloves_LeatherGloves
	{
		Type = Clothing,
		DisplayName = Leather Gloves,
		ClothingItem = Gloves_LeatherGloves,
		BodyLocation = Hands,
		IconsForTexture = GlovesLeatherBlackpng;GlovesLeatherBrown,
		BloodLocation = Hands,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
	}
	item Gloves_LeatherGlovesBlack
	{
		Type = Clothing,
		DisplayName = Leather Gloves,
		ClothingItem = Gloves_LeatherGlovesBlack,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesLeatherBlackpng,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
	}
	item Gloves_LongWomenGloves
	{
		Type = Clothing,
		DisplayName = Long Gloves,
		ClothingItem = Gloves_LongWomenGloves,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesLongBlack,
		Weight = 0.1,
        Insulation = 0.5,
        WindResistance = 0.5,
        FabricType = Cotton,
	}
	item Gloves_WhiteTINT
	{
		Type = Clothing,
		DisplayName = Gloves,
		ClothingItem = Gloves_WhiteTINT,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = GlovesWoolyWhite,
		Weight = 0.1,
        Insulation = 1.0,
        WindResistance = 1.0,
        FabricType = Cotton,
	}
	item Tie_BowTieFull
	{
		Type = Clothing,
		DisplayName = Bow Tie,
		ClothingItem = Tie_BowTieFull,
		BodyLocation = Neck,
		Icon = TieBowBlack,
	}
	item Tie_BowTieWorn
	{
		Type = Clothing,
		DisplayName = Clip-on Bow Tie,
		ClothingItem = Tie_BowTieWorn,
		BodyLocation = Neck,
		Icon = TieBowBlack,
		Weight = 0.1,
	}
	item Tie_Full
	{
		Type = Clothing,
		DisplayName = Tie,
		ClothingItem = Tie_Full,
		BodyLocation = Neck,
		IconsForTexture = TieBlack;TieBlue;TieBlueDot;TieBlueStripe;TieMulticolour;TieRed;TieRedDot;TieRedStripe,
		Weight = 0.1,
	}
    item Tie_Full_Spiffo
    {
        Type = Clothing,
        DisplayName = Spiffo Tie,
        ClothingItem = Tie_Full_Spiffo,
        BodyLocation = Neck,
        Icon = TieSpiffo,
        Weight = 0.1,
    }
	item Tie_Worn
	{
		Type = Clothing,
		DisplayName = Clip-on Tie,
		ClothingItem = Tie_Worn,
		BodyLocation = Neck,
		IconsForTexture = TieBlack;TieBlue;TieBlueDot;TieBlueStripe;TieMulticolour;TieRed;TieRedDot;TieRedStripe,
		Weight = 0.1,
	}
	item Tie_Worn_Spiffo
    {
        Type = Clothing,
        DisplayName = Clip-on Spiffo Tie,
        ClothingItem = Tie_Worn_Spiffo,
        BodyLocation = Neck,
        Icon = TieSpiffo,
        Weight = 0.1,
    }
    item Scarf_White
    {
        Type = Clothing,
        DisplayName = Scarf,
        ClothingItem = Scarf_White,
        BodyLocation = Scarf,
        Icon = ScarfGeneric,
        Weight = 0.2,
        BloodLocation = Neck,
        ScratchDefense = 10,
        Insulation = 1.0,
        WindResistance = 1.0,
        FabricType = Cotton,
    }
    item Scarf_StripeBlackWhite
    {
        Type = Clothing,
        DisplayName = Scarf,
        ClothingItem = Scarf_StripeBlackWhite,
        BodyLocation = Scarf,
        Icon = ScarfStripedBlack,
        Weight = 0.2,
        BloodLocation = Neck,
        ScratchDefense = 10,
        Insulation = 0.5,
        WindResistance = 0.55,
        FabricType = Cotton,
    }
    item Scarf_StripeBlueWhite
    {
        Type = Clothing,
        DisplayName = Scarf,
        ClothingItem = Scarf_StripeBlueWhite,
        BodyLocation = Scarf,
        Icon = ScarfStripedBlue,
        Weight = 0.2,
        BloodLocation = Neck,
        ScratchDefense = 10,
        Insulation = 0.4,
        WindResistance = 0.3,
        FabricType = Cotton,
    }
    item Scarf_StripeRedWhite
    {
        Type = Clothing,
        DisplayName = Scarf,
        ClothingItem = Scarf_StripeRedWhite,
        BodyLocation = Scarf,
        Icon = ScarfStripedRed,
        Weight = 0.2,
        BloodLocation = Neck,
        ScratchDefense = 10,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Cotton,
    }
	item Bikini_TINT
	{
		Type = Clothing,
		DisplayName = Bikini,
		ClothingItem = Bikini_TINT,
		BodyLocation = Underwear,
		Icon = Bikini_White,
		Weight = 0.2,
	}
	item Bikini_Pattern01
	{
		Type = Clothing,
		DisplayName = Bikini,
		ClothingItem = Bikini_Pattern01,
		BodyLocation = Underwear,
		Icon = Bikini_OrangePolkaDot,
		Weight = 0.2,
	}
	item SwimTrunks_Blue
	{
		Type = Clothing,
		DisplayName = Swim Trunks,
		ClothingItem = SwimTrunks_Blue,
		BodyLocation = Underwear,
		Icon = Swimtrunks_Blue,
		Weight = 0.1,
	}
	item SwimTrunks_Green
	{
		Type = Clothing,
		DisplayName = Swim Trunks,
		ClothingItem = SwimTrunks_Green,
		BodyLocation = Underwear,
		Icon = Swimtrunks_Green,
		Weight = 0.1,
	}
	item SwimTrunks_Red
	{
		Type = Clothing,
		DisplayName = Swim Trunks,
		ClothingItem = SwimTrunks_Red,
		BodyLocation = Underwear,
		Icon = Swimtrunks_Red,
		Weight = 0.1,
	}
	item SwimTrunks_Yellow
	{
		Type = Clothing,
		DisplayName = Swim Trunks,
		ClothingItem = SwimTrunks_Yellow,
		BodyLocation = Underwear,
		Icon = Swimtrunks_Yellow,
		Weight = 0.1,
	}
	item Swimsuit_TINT
	{
		Type = Clothing,
		DisplayName = Swimsuit,
		ClothingItem = Swimsuit_TINT,
		BodyLocation = Underwear,
		Icon = Swimsuit_White,
		Weight = 0.1,
	}
    item MakeUp_GreenCamo
    {
        Type = Clothing,
        DisplayName = MakeUp_GreenCamo,
        ClothingItem = MakeUp_GreenCamo,
        BodyLocation = MakeUp_FullFace,
        Icon = MakeUp_GreenCamo,
    }
    item MakeUp_CamoFullFace1
    {
        Type = Clothing,
        ClothingItem = MakeUp_CamoFullFace1,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_CamoFullFace2
    {
        Type = Clothing,
        ClothingItem = MakeUp_CamoFullFace2,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_BraveHeart
    {
        Type = Clothing,
        ClothingItem = MakeUp_BraveHeart,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_Insane
    {
        Type = Clothing,
        ClothingItem = MakeUp_Insane,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_Scandroid
    {
        Type = Clothing,
        ClothingItem = MakeUp_Scandroid,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_ClownFace1
    {
        Type = Clothing,
        ClothingItem = MakeUp_ClownFace1,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_ClownFace2
    {
        Type = Clothing,
        ClothingItem = MakeUp_ClownFace2,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_SkullFace1
    {
        Type = Clothing,
        ClothingItem = MakeUp_SkullFace1,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_SkullFace2
    {
        Type = Clothing,
        ClothingItem = MakeUp_SkullFace2,
        BodyLocation = MakeUp_FullFace,
    }
    item MakeUp_Crow
    {
        Type = Clothing,
        ClothingItem = MakeUp_Crow,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_RedStripes1
    {
        Type = Clothing,
        ClothingItem = MakeUp_RedStripes1,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_RedStripes2
    {
        Type = Clothing,
        ClothingItem = MakeUp_RedStripes2,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_CamoEyes1
    {
        Type = Clothing,
        ClothingItem = MakeUp_CamoEyes1,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_CamoEyes2
    {
        Type = Clothing,
        ClothingItem = MakeUp_CamoEyes2,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_CamoStripes
    {
        Type = Clothing,
        ClothingItem = MakeUp_CamoStripes,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_Football
    {
        Type = Clothing,
        ClothingItem = MakeUp_Football,
        BodyLocation = MakeUp_Eyes,
    }
    item MakeUp_EyesShadowWhite
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowWhite,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_EyesShadowLightBlue
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowLightBlue,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_EyesShadowBlue
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowBlue,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_EyesShadowRed
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowRed,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_EyesShadowPink
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowPink,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_EyesShadowGreen
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowGreen,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_EyesShadowYellow
    {
        Type = Clothing,
        ClothingItem = MakeUp_EyesShadowYellow,
        BodyLocation = MakeUp_EyesShadow,
    }
    item MakeUp_LipsPink
    {
        Type = Clothing,
        ClothingItem = MakeUp_LipsPink,
        BodyLocation = MakeUp_Lips,
    }
    item MakeUp_LipsRed
    {
        Type = Clothing,
        ClothingItem = MakeUp_LipsRed,
        BodyLocation = MakeUp_Lips,
    }
    item MakeUp_LipsGreen
    {
        Type = Clothing,
        ClothingItem = MakeUp_LipsGreen,
        BodyLocation = MakeUp_Lips,
    }
    item MakeUp_LipsLightBlue
    {
        Type = Clothing,
        ClothingItem = MakeUp_LipsLightBlue,
        BodyLocation = MakeUp_Lips,
    }
    item MakeUp_LipsBlue
    {
        Type = Clothing,
        ClothingItem = MakeUp_LipsBlue,
        BodyLocation = MakeUp_Lips,
    }
    item MakeUp_LipsBlack
    {
        Type = Clothing,
        ClothingItem = MakeUp_LipsBlack,
        BodyLocation = MakeUp_Lips,
    }
    item Belt2
    {
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Belt,
        Icon	=	Belt,
        BodyLocation = Belt,
        ClothingItem = Belt,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
    }

    item HolsterSimple
    {
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Holster,
        Icon	=	GunHolster,
        BodyLocation = BeltExtra,
        ClothingItem = Holster,
        AttachmentsProvided = HolsterRight,
    }

    item HolsterDouble
    {
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Double Holster,
        Icon	=	GunHolsterDouble,
        BodyLocation = BeltExtra,
        ClothingItem = HolsterDouble,
        AttachmentsProvided = HolsterLeft;HolsterRight,
    }
}
